Worship Media Arts

Hollywood Writers’ Series – Part 1 with Touch’s Carol Barbee

As an artist/writer/media guy, I am and always have been fascinated by the creative process. One of my greatest passions is that of storytelling. Storytelling can take many forms, from writing to video editing, from graphic arts to collaborative worship design. Inspiration for that passion can be drawn from many places, and I’m always on the lookout for things that can make me better at my craft.

Like many of the readers of this blog, I’ve been a fan of film and television for as long as I can remember. Those of us communicating the gospel in worship can gain much through an exploration of the processes used in Hollywood.

In addition to my work at Midnight Oil, I do graphic and motion design work for a number of “secular” clients. Over the last few years, I’ve gotten to know and work with several Hollywood writers and producers. I’ve learned so many things from listening to and watching my writer friends that apply directly to what I do at Midnight Oil, The Ohio River Valley District of the UMC, Simplifilm, and (from time to time) Ginghamsburg UMC.

After reflecting on some of the things I’ve learned, I began to envision a series of posts exploring creative collaboration and the creative process as known by Hollywood creatives. Several emails and conversations later, this series was born.

Over the next two months, I’ll be interviewing some of the entertainment industry’s most successful and up and coming television and feature film writers. If you design worship as a team, want to learn how to become a better storytelling, are fascinated by the creative process, or are just a fan of television and film, this series is for you.

First up is an interview with my friend Carol Barbee.

Carol is one of the most beloved writers/producers in Hollywood. I know quite a few people who have had the pleasure of working with her, and every single one of them has gone on and on about how great she is.

Carol has worked in front of the camera as an actor and behind the scenes as a writer/producer/showrunner. Her credits as a writer/producer include shows such as Providence, Judging Amy, Jericho, Swingtown, Three Rivers, Hawaii Five-0, and the new Fox drama TouchI’ve had the honor of knowing Carol since about 2007, and I have great respect for her and her work.

When I asked Carol if she’d answer a few questions about what it’s like to be a writer/producer, she responded within moments with a resounding “YES!” I hope her responses will help you see your creative process from a new perspective.

1.) Carol, you have experience in front of and behind the camera. How did your time as an actor affect your role as a writer?

Having been an actor helps me as a writer in so many ways.  First of all, I’m not afraid of actors.  Don’t laugh—a lot of writers have never spoken to an actor and consider them a foreign and frightening life form.  Having been an actor, I think I understand what actors can say and also what they need in terms of motivation and drive for the character.  I also act out my scripts as I write them, and therefore supply endless entertainment to my assistant. Read the rest of this entry »

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How Often Should Your Worship Design Team Meet?

 

One of the most frequent questions asked at a Midnight Oil Seminar is, “How often should a worship design team meet”? The answer usually begins with, “It depends on your team”.

In the book I co-authored with Len Wilson, “Taking Flight With Creativity: Worship Design Teams That Work“, we explored that question in depth. Here’s an excerpt from the book that explores the question in detail:

Many churches already conduct a regular worship planning time. For a large church, it is often a gathering of pastors, musicians, and tech people. For a small church, it is frequently the pastor and the music leader exchanging emails or standing in the hallway together for a few minutes. What can your team do to make your meetings more productive?

Success comes in the details. In worship, as in entrepreneuralism, the first step is to evaluate the process. A weekly worship design team meeting should be more than a calendar-sharing session. Ideally, you are designing a worship event where lives are transformed through the creative presentation of the Gospel. Each worship element is not pre-determined, but developed together as a group.

The first detail to figure out is to determine how often the team meets. While worship styles vary wildly across regions, denominations, and congregational sizes, there seem to be only a few basic models for planning. We’ve outlined 3 popular methods below with some notes. This is not meant to be a comprehensive list, but a starting point for figuring out your church’s own unique solution.

1. Single team meeting weekly

This is perhaps the most common model for designing worship in a team. A weekly worship team can be staff, volunteer, or a mix of the two. There is a set weekly time, either during the workday or in the evening. It is recommended that this design team time and day remain generally the same each week. For example Tuesdays at 2:00pm might work well with an all-staff team. Evenings will probably be better if volunteers are involved.

In some ways, the weekly meeting is an easier model, particularly in terms of facilitating the logistics of planning. Small church planning structures, which are often highly relationship-driven, rely on ongoing communication between the preacher, music leader and other staff or volunteer team members. This communication happens face to face during the meeting, but also, and sometimes to a greater degree, takes place outside the team meeting via email and telephone.

Weekly meetings are also—arguably—easier in terms of managing interpersonal dynamics, because the team has more interaction with each other. This presumably leads to stronger relationships. (Of course, a high level of team interaction can have the opposite effect, but in our experience the more often a team meets the better its member relationships form and maintain.) If team members have sufficiently flexible schedules to do weekly meetings, the overall nearness of the team will likely be much stronger just because of the frequency of the gatherings.

More likely than not, teams that meet weekly are going to be staff. Understand that for many staff members, the idea of “another meeting” isn’t something that will be relished at first. Be proactive about making the meetings uplifting, casual, creative and fun. If done right, “design team day” will become the highlight of the week.

2. Multiple teams meeting weekly or on rotation

Although weekly worship planning has its pros, one of its cons is that it can become exhausting, especially for volunteers who have busy lives outside of the team. Burnout can happen pretty fast. Having multiple teams sharing the worship design burden can be a great solution to this problem.

In this model, several different teams design worship. For example, there may be 4 teams, each meeting once a month with the paid staff (usually a pastor, a music person, and or a media specialist). The paid staff come to every meeting and help to carry out the individual services. Planning could be for the upcoming week, or it may be for several weeks ahead.

Usually this method of planning includes a mix of preacher, music leader and key technical and creative volunteers. It might also be made up of an all-staff team. The worship producer is the link and becomes highly important to keeping continuity between teams. Teams that don’t have a producer in place should add one before moving forward on this method.

The length of these meetings can vary, but ideally they are around 2 to 3 hours. It is not necessary to determine every single song, prayer, and creative element within the group meeting time, but deciding the overall creative (theme/metaphor) direction for the service, and an order of worship should be the goal. Individuals outside the meeting can then carry out specific tasks.

Churches who preach in series, use the Revised Common Lectionary, or follow standard liturgy may find this method particularly useful, since the structure of the church calendar can facilitate planning ahead. However, such a structure is dependant on a preacher who plans ahead.

3. Single team meeting once every few weeks or monthly

If filling one good team – much less a whole bunch of them – seems like an enormous task, consider using one team, but spreading the meetings out to once or twice a month. This third common model may be the most realistic model for small and mostly volunteer-based teams.

The overarching goal in this model is to set the creative direction for several services at one meeting. When teams come together, the view is like a lens kept on wide-angle. Meetings are for brainstorming themes, metaphors, songs, and other creative elements for upcoming services. Only devote an hour or so to each service, hopefully less. Using this model means that more creative decisions are made outside of the meetings by individuals communicating via email, text, and telephone.

As you put your team together or restructure your existing team, keep in mind the things that can deflate the team. One detractor to morale often comes from looking at the way other “successful” teams prepare. At most large church conferences, the official playbook reads: a) worship is the primary event of the congregation, so b) it is due the most resources, and c) if given adequate resources, it will produce a growing church. In other words, act like a big church in the approach to worship design, and eventually you’ll become a big church. This may or may not be true. Examples may be cited either way. Even if it is true, however, not every congregation seeks to become a clone of its most frequently modeled mega-church. Enjoy the freedom you have to discover your own indigenous structure for designing worship!

 

If your team doesn’t fit into one of these models, what does your model look like?

For more a more complete look at worship design, check out our book Taking Flight With Creativity: Worship Design Teams that Work.

 

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Sizzle: Back On Sale Through January 31, 2012

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Introductory pricing is back now through January 31st!

If you do video production, live worship production or any type of production that involves music, you know how time consuming, complicated and expensive it can be to find high-quality, low-cost production music.

Now you can get broadcast quality, pre-licensed production music for your own videos for a buck a piece. Composed by award-winning musicians who’s credits include network television, each of the 100 Sizzle tracks are licensed for use in worship videos, live productions and other non-broadcast uses. (Broadcast and royalty free resell licenses are available at an additional cost through our partners at Auralation, LLC).

Categories include a range of different styles with over 10% of the library dedicated to hymns. You’ll get 100 tracks for $99, but until January 31st, you can get it for only $79.

Check out our 3 track sampler here absolutely free! Freebies end on January 31st.

Get your copy of Sizzle today and take your productions to the next level!

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Are You Bumping the Lamp in your Ministry?

This has been an awesome week! I’ve been speaking at Leadership Nexus‘ “Creativity Conference” in Orlando, Florida and while my main role was that of teacher, I’ve had a blast listening to and learning from the other speakers. The leadership of the conference included a former Disney Vice President, the current Director of Global Events and Strategies, Disney performers, coaches, and entertainers. It’s been fascinating to hear their stories and learn from “The Disney Way”.

Chris Perry, one of the other speakers at the conference, wears so many hats it’s hard to keep track them all. He’s a United Methodist pastor, Disney Institute instructor, book author, seminary professor, and a community theater performer. Chris offered the very last presentation of the conference entitled, “Leadership Lessons from the Magic Kingdom”. He made so many good points, I could barely keep up (especially since my laptop was on the stage where he was speaking, and I didn’t have any other means of taking notes at the time). Check out Chris’ book The Church Mouse here.

As a motion and still graphics guy, I absolutely loved one of his illustrations which conveyed the importance of attention to detail. He cited a Michael Eisner quote (“Bumping the Lamp”) that has become a well-known mantra within Disney.

Read the rest of this entry »

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What to Insist on When Getting a Church Logo

 

Over the years, I’ve designed many logos for churches, non-profit organizations and secular companies. If you’re not careful, you may not get everything that you ordered, or you may find down the road you need your logo in a format that you don’t have.

I just finished a logo for Tipp City United Methodist church (don’t visit the site, the new logo isn’t there yet), and as I was building all of the various versions, I was reminded of an article I co-authored with Chris Johnson for my other company Simplifilm. This is an adaptation of that article:

It’s hard to imagine, but a lot of large companies and organizations have trouble with key details for their logos designs. Simple things like vector and transparent background versions can’t be found or don’t exist. When a ministry grows, decisions that made have been made long ago have a painful impact in the present and future.

So if you’re thinking about getting a logo, here are some tips to think about right from the beginning. These are intended to help you avoid major amounts of frustration. No more “what font did we use” hunts on places like WhatTheFont. Read the rest of this entry »

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